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Source,
Code, Print

Edited by Munus Shih, Asad Pervaiz and Carolina Stierli de Abreu

“Source, Code, Print” is a research and design project that explores the evolving role of publishing in an era where digital and physical media are deeply intertwined. Rather than seeing print and digital as opposing forms, this project examines how they overlap, coexist, and mutually inform each other, shaping how knowledge, culture, and creative work are produced, circulated, and received.

This project draws from databases including P—DPA, PP DP T, Pre Post Print, Apod, Institute of Network Cultures, rhizome, PZI Experimental Publishing, ACII art, and Library of the Printed Web.

Affordances are the possibilities for action offered to a person by a medium.

In their genesis, physical and digital media were assigned certain affordances that seemed inseparable from their form: a book is always material, a website is always searchable. But in an era where digital and physical media are deeply intertwined, publishing practices create bridges between these media by translating the affordances inherent to one medium to another.

(Tele)Portability
The ability to navigate within a work by pinpointing areas of interest and jumping directly to them.
Materiality
The ability to derive meaning from what can be observed or touched in the material that a work is made of.
Ownability
The ability for work to be permanently owned by readers and accessed without interruption, regardless of future changes by publishers or platforms.
Reactivity
The ability for viewers to give feedback and for the medium to adopt that feedback in real time.
Traceability
The ability to record paths, versions, and interactions, documenting how work evolves and how readers engage with it.
Updatability
The ability to keep changing and adapting work even after it has been "published."

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